Which might be why they are almost done existing now, actually. That's the ONLY thing Creative has left that no one else has, and ever since Microsoft buried DirectSound3D/EAX in a shallow grave with Vista/7, you'd think Creative would understand that OpenAL is crucial to their continued existence. Really? I would think it's hugely in Creative's interest to promote OpenAL since without hardware sound acceleration a Creative card is a waste of money over onboard software audio. it is working very well, no issue with Realtek HD Audio Codec. I just purchased Sound Blaster X-Fi MB3 and installed it on my G750JX with windows 8.1. Realtek onboard sound does seem to be quite prevalent at the moment, but there are a couple of others that I wouldn't discount (not necessarily for their tech performance/quality), such as C-Media, ADI, SigmaTel, VIA and even Creative Labs (integrated Live, Audigy and now, X-Fi). It's not in Creative's best interest to promote it. Sound Blaster X-Fi MB3 works well on G750JX with windows 8.1. Still not one of these titles touts Hardware acceleration as a benefit and barely acknowledges that OpenAL is used aside from perhaps Dirt2.Ĭonsidering Creative is essentially in control of OpenAL, it's no wonder it's not more widely used. The one outlier I found in all the games released last year was Dirt2 which uses OpenAL and includes " Rapture 3D" for audio rendering. Yeah taking a look around at it now it seems there are new titles using OpenAL, but only because thats what UnrealEngine3 uses for audio. I haven't seen one personally since Bioshock 1.
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